Notas detalhadas sobre Core Keeper Gameplay
Notas detalhadas sobre Core Keeper Gameplay
Blog Article
This is not an achievements guide, but working through all the sections below could bag about half of them.
While it doesn’t reinvent the wheels of its genre, Pugstorm’s Core Keeper emerges confidently out of early access and I’m looking forward to revisiting it over and over again in the coming years.
Minecart goes on tracks, riding it beats walking and maybe it doesn't need a complicated system of switches and sidings to get the job done. The underground world of Core Keeper stretches on for functionally forever, filled with chasms, monsters, resources beyond measure and even an underground sea. There's a huge amount of ways to play with it all and sometimes that's more than enough.
Build a boat to set sail across the Sunken Sea, race across the Desert of Beginnings, and encounter the remnants of ancient civilizations.
I recommend taking the "Miner" Background so you start with a Copper Pickaxe — you'll have to do a lot of digging at the beginning!
So I'm surprised how comfortable it is being perpetually underground in Core Keeper. Part of it is the charming art and animation, along with the dynamic lighting effects. The game begins in the gloom of the Core chamber, but place a few torches and clear out some dirt walls with a pickaxe, and soon the room is bathed in warm light.
Which isn't to say there aren't genuinely spooky areas and scary moments. There are ominous, off-screen sounds when you get close to one of Core Keeper's bosses. Breaking through a wall and suddenly seeing you're at the edge of a massive chasm is alarming, and building a narrow bridge across it doesn't feel comfy at all (even though you can't actually fall in).
The workbenches chain from one to the next, as players progress through biomes and their ores. There is no requirement to beat bosses, initially. The Core:
Screenshot via Bonus Action Waypoints are locations that look similar to the portal players originally entered the world through. These locations are scattered randomly around the map and allow players to transport instantly between them.
Excellent game. As you probably know, it's basically a top-down version of Terraria or Minecraft, but in my opinion vastly superior to both. Minecraft has hideous visuals, while Core Keeper is beautiful to look at. Terraria has the infuriating issue of being CONSTANTLY bombarded by enemy attacks, always preventing you from doing what you are trying to do. Core Keeper, conversely, is much more respectful of the player, typically allowing you to engage enemies on your own terms. It's also easier to prevent enemies spawning where you don't want them to be. So you have the freedom to build a house, craft items, farm animals and plants, and cook food without being constantly bothered (unless you set up your base in a spot with a lot of enemy spawn tiles, but you can remove those to "cleanse" it anyway as mentioned above).
A sua própria missãeste em Core Keeper é simples: minere recursos preciosos da caverna e encontre artefatos antigos, tudo isso enquanto enfrenta inimigos que derrubam materiais de modo a ajudar na criação do novos produtos.
Another reminder that your digital library isn't forever: Oxenfree will be completely removed from Itch.io next month
These three statues represent the first three bosses that you'll have to take on: Glurch, Ghorm, and Malugaz. Before we worry about them, though, we'll want to start cleaning up the immediate area.
Using your Pickaxe, break up the wood Core Keeper Gameplay logs surrounding the Core. Craft a couple of basic Chests from your inventory and place them so you can store excess items. Then craft a Basic Workbench and interact with it.